Projects

The overall objective of this project is to examine and build on primary school teachers’ competencies in diagnosing and addressing students’ language-related challenges in science classrooms. The impetus for this project stems from the significant role that language plays in the teaching and learning of science. This project consists of two components: (i) a baseline study to examine the teachers’ existing competencies in diagnosing and addressing students’ language-related...

Productive Failure (PF) is an on­going research program in Singapore schools that examines the hypothesis that, under certain conditions, letting learners persist, struggle and even fail at complex, novel tasks that are beyond their skills and abilities may in fact be productive for learning (Kapur, 2008). The PF design comprises two phases: a (i) design phase followed by a (ii) consolidation phase. The design phase affords students opportunities to...

This IDM project aims to examine the affordances of 1:1 mobile technologies that support and enable pervasive knowledge building beyond the four walls of the classroom. The advent and advances of mobile computing and social networking have made possible the continuity of the learning experience and collaboration across different contexts on a seamless learning platform. Research will be conducted on learning activities that use mobile technologies to reinforce learning by bridging the gap...

This project will enable Singapore educators to achieve first-hand experience with the implementation of knowledge building for language learning in networked classroom mediated by an educational collaboration technology (ECT) – GroupScribbles (GS).

There is a need for strong examples of classroom-based initiatives supporting deep disciplinary understanding in maths. Classroom Networks – Educational Collaboration Technology (CN-ECT) for Maths, with its focus on fostering critical thinking and deep conceptual understanding of mathematical topics, supported by highly collaborative technologies, aligns itself with these central concerns.

In order to sustain and scale up our efforts in promoting an iMVT pedagogy for science learning, we are developing and testing a web-based modeling and visualization technology integrated inquiry-based (WiMVT) collaborative science learning environment. We are also co-designing iMVT curriculum materials and enacting the curricula in the school. This is a four-year Singapore National Research Foundation IDM Future school project in collaboration with the Singapore School of Science and...

The performance of school students from East Asia and Singapore on large-scale international math achievement tests is excellent. Countries from this region tend to be among the top 10 highest scoring countries in the world. However, individual differences exist in students’ performance on math achievement tests. Some students in Singapore do not perform as well as others on standardized math achievement tests, and this study will investigate ways of predicting individual variation, with...

This project seeks to support the diffusion of innovative teaching practice with the Statecraft X mobile game and its associated curriculum in the Singapore education system. To this end, research team members work with teachers to level up their capacity to enact a game-based inquiry learning curriculum based on play, dialog, and performance. The objective is to seed and nurture a small community of teachers able to, first, appropriate the pedagogical innovation into their personal teaching...

MyCLOUD (My Chinese Language ubiquitOUs learning Days, 语飞行云) is a longitudinal intervention study with the aim of developing a holistic and scalable mobile- and cloud computing-assisted Chinese Language (CL) learning environment for P3-P5 students in Singapore.

The rapid development of new media affects the way in which people, largely the younger generation, interact, socialize and work. The new media present unprecedented opportunities for far wider participation in the continuing social, economic and cultural development in a global context. At the same time, this global phenomenon also inevitably brings with it many issues such as misinformation, information overload, unwanted surveillance, abuse of the vulnerable etc. The new media age...

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