Projects

The rise of communicative and contextualised approaches in language learning theories synergize with a Mobile Assisted Language Learning (MALL) paradigm. Against this backdrop, this project designs MALL environments that emphasize creative learner outputs and contexutalised meaning making using Chinese idioms.

Chinese characters have always been considered by both teachers and learners a significant challenge for beginners of Chinese as a second language. One major challenge to the learners is the complexity of the logographic configuration of Chinese characters. 

Given that the ability to navigate challenges associated with literature reviews directly impacts the quality of research studies, this project examines the strategies employed to overcome them in order to conceptualize a framework  and its implications for learning organizations associated with higher education. 

In productive failure, we design opportunities for students to generate
multiple representations and methods to solve problems for which they do
not know the canonical concepts yet. We know they will fail to generate
the canonical solutions to the novel problems. However, this failure
can be the locus of powerful learning provided an appropriate form of
instructional structure follows. 

“Learning efficacy” lies at the heart of the model in Singapore’s school educational context. Such learning efficacy can be measured in traditional ways in terms of school assessment and examination results and in non-traditional ways like engagement, motivation and attitudes in classroom learning and participation, as well as transformed participation in a community of learners (Ng, Looi & Chen, 2008). Our teachers’ (and students’) views of the learning efficacy of various modes of...

The goal of this project is to use classroom-based research to design and implement an algebra reform curriculum based on the principals of Generative Design and Networked Function Based Algebra (NFBA).

The GenSing 2 (Generative Activities in Singapore) Project will study the use of a classroom network technology to enact a function-based algebra curriculum created with a pedagogy based on generative design.

Glocalizing Quest Atlantis explores how Singapore schools can engage the collective and collaborative architectures of twenty-first century organizations and digital media resources. Working in collaboration with Indiana University, we use a virtual environment called Quest Atlantis to create opportunities for classrooms to literally play with academic concepts.

Legends of Alkhimia is a multi-player computer game designed to foster authentic learning of chemistry in fictionalized game environments.

Leveling Up Classroom Ecologies demonstrated that digital games can support worthwhile learning in Singapore secondary school classrooms and enlisted dramatic conventions to document the value of designing classroom activity structures to facilitate game-based learning in Singapore classrooms.

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